Recent work and a few words about pricing and mentoring

Recent work and a few words about pricing and mentoring

It’s been way too long since my last update, but I have good reasons: I’ve had so much work the past 10 months!

During the Autumn 2018 I started work with a film project, and it is still not finished, although the ending is in sight now. I joined a team making five short films about medieval times in Finland, Ostrobothnia to be more precise. I’m illustrating the films, and as soon as they are out on the web, I’ll tell you more about them.

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Helena and the bear. From the first film in the series.

In January I joined an amazing company called MiTale, where I will be doing Narrative Design. We are continuing the work with a speech therapy application, that we started already in 2015. But we are also cooking up some other very exciting narrative games, playing around with mixed reality, and visual storytelling is our focus. I’ve found my creative home and my team, and finally I get to realize my dreams about working with visual storytelling and games.

Parts of our team took part in the Energy Hackathon in Turku last weekend, and we got an honorary mention, especially for the narrative design of our game concept and presentation! This felt very encouraging for the future.

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Taru, the main character in our game concept at Energy Hackathon 2019.

I am also particularly proud of being part of a book project: editing, illustrating and designing the book We see you. The book contains texts by thirty writers with different backgrounds and their experiences with being refugees, asylum seekers or being engaged with volunteering or human rights. The book was published in the end of March 2019, and the other two editors and I are now doing interviews and visits at events talking about the book. I hope the book will spread out and be read by many.

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Book cover, We see you, Schildts & Söderströms 2019.

For me personally it is very important that my work reflects my values, and currently human rights and the climate crisis are the two most important challenges we have. All of my work is connected in different ways to these two issues.

I am still welcoming new projects, and especially if you are interested in collaborating with MiTale. If you are interested in working with me as an illustrator, I am interested in hearing about your project. But since I have no acute need for more work at the moment I only take on very special projects, and they also need to be well financed.

I have also updated my pricing (and I still believe being open about it is the best way to go!): My hourly wage for illustration, graphic design, writing or consultations is 75 euro / hour (+ 24 % VAT).

When it comes to talks and workshops it is now possible to book me through Läscentrum/Lukukeskus (information in Swedish)!

However, if you are a young aspiring artist, feel free to contact me! I am open to mentoring, and love to help people out in this tough business… I try to answer all requests, and also if you are in Turku, a lunch meeting is a fun way to pick my brain 😉

And as always, if you want to contact me, send an email to jennykwiik@gmail.com

Have a great summer!

Summer of serious games

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It is time for a summer update, before I take a small Midsummer break from work (and I mean small, just a few days; I don’t have time or need for a longer vacation this year – my passion for my work and business burning a hole in my belly).

From March to the beginning of June I worked mostly with a group of special education children in an afternoon club. This was a new experience for me, and I learned very much about myself and about what children like this need. And of course, getting to know these wonderful kids was a huge privilege. I will miss them. A lot of the observations I made will be very useful when I continue working with serious games.

So, serious games, that is my focus from June and onwards. I have started working on a Literature game with a team of teachers and educators. I also got some experience in recruiting, as I was able to find and lure in the perfect candidate for the technical implementation of the game. The plan is to go with pixel art on this one, and I am looking forwards to creating the graphics and visual feel of this fun project. It will continue on in the Autumn, and the goal is to present a demo in January.

I am also focusing on my own art game, that I received a grant for in March. The image in this post is one of the first background images for this game. The game starts with a stormy ocean… a very symbolic image for me personally. It also represents my emotional life this year. This is something I aim to truly live up to: my art and work living in symbiosis with experiences and emotions in my private life and in the way I experience world events. The working title for the art game is “My Little Light”, and it is about survival on a symbolic level. But the background for the story lies in the harsh reality of the political situation in Europe today – the humanitarian crisis that is unfolding, and that is so disastrously and shamefully dealt with in my part of the world. I will present the project more in depth in August, when I plan to have a demo ready. I am quite nervous about developing this game, because of the political undertones, but I will just have to trust myself and go ahead and do the best I can.

Speaking of a demo: I will be developing the game myself in html/css/javascript, while I attend Boost Turku’s Summer of Programming. I was very happy to be accepted to the study program that is being run by volunteers (I salute you, I am so amazed at people who will give their free time to teach others), and I have already been working my way through the CodeSchool assignments for three weeks. I can really recommend CodeSchool, it is very rewarding to go through the exercises, and you learn new things with ease. So 23rd August we have a demo day, and I will be presenting my game project there. I feel extremely motivated at the moment, and happy to finally learn more about programming. It is definitely something that I will want to develop further in the future in connection to my focus on serious games.

I am also writing on my Master’s thesis in Leadership and Service Design, now with a focus on the three serious game projects I am working on, touching on the areas of art, learning and health. My hope is also to say something about the future of the industry, and of course, securing a place in the industry for myself.

I am also still doing graphic design for books, one project is very soon finished. I am now doing the last rounds of corrections in the script. Hopefully I will get more book design projects in the future also, as it is very rewarding work.

As always: If you have some interesting collaboration ideas for me, or freelance gigs, please get in touch! For example by sending me an e-mail: jennykwiik [at] gmail.com

Currently I am also interested in hearing about social entrepreneurship projects and specifically things that have to do with refugees, asylum seekers or climate and green values…

February update

Hi!

I’ve been a busy little bee, the last couple of months. Juggling a staggering amount of projects and searching for new ones at the same time, is time consuming and not very easy at all. But things are looking up, and the future looks bright!

On the studies side, I’ve completed 15 ETCS in Service Design courses last autumn, and now I’m in the middle of a course called Marketing Skills. I’m mostly focusing on developing my company brand in the course project. Very fun and interesting work! Later in the Spring I will attend a class on Future Research – and area that has interested me for a long time. I’ve started writing my Master’s thesis for my degree programme, and my working topic is “Drawing the Future of Illustration”. In the thesis I will focus on my own artist brand, where I want to develop it, and how I see the future of my business.

And then work work work…

My work illustrating an easy to read adaption of the prize winning fantasy novel Maresi by Maria Turtschaninoff has been very fun and challenging. I am also doing the graphic design, basically the whole visual layout of the book. I would say I am a bit over halfway done with it now, and the work is due to be finished for printing in June. It will be published by Lärum Förlag in August 2016.

The Speech Therapy Application demo that I’m doing script and graphics for, is soon finished – it is final crunch time at the moment. It will be showcased in the ICT-showroom in March. This work has been an absolute joy, especially the collaboration with the wonderful team! The app and game has raised a lot of interest, which is expected: the idea to make fun games for kids to play, while doing speech therapy is brilliant. There will also be development of technical innovations in the app. I’m very happy to be part of the project, and am hoping to be able to keep developing the app with our awesome team!

And Underworld Kitchen is also under active development again. I’m doing ten more characters, and once again I get to tinker with pixels, and I LOVE IT! I’ll also be doing some environment concepts for the game.

I’ve been teaching comic book drawing on Thursday evenings, and I’m really enjoying coming up with new exercises and experimenting on the students… I’ve been teaching academic subjects for many years, but now I really think I’ve found what I really should be doing when it comes to education. Teaching a more practical subject, like drawing and comics, is just so much fun! And I feel I can really develop as a leader, facilitator and interaction designer at the same time.

Exciting times. The light is returning in the North and life goes on.

Games and studios

A lot has been going on this Spring! Here’s an update:

I’m home again with my third child. I had a six week work period around March, and focused on writing and editing my novel, doing some illustration commissions, and applying for some new jobs. Next time I’m working full time again is in August, when the baby is going to daycare. And in August I’m going to start renting a studio! I’m so very excited about it. I’ll be able to do more traditional art again! I’ll have space and time! It really is a dream come true. I don’t know if I can keep the studio longer than 5 months, but we’ll see. It depends on the work situation.

Another very exciting thing is that I am now part of a new game development team, and we were accepted into a start up accelerator and will be getting help this summer to start a game company. We’re already working on the game that the team was formed around, and a demo is due in the end of August. Even though I don’t have a lot of time to work before summer, when the baby can be more with her dad, I’m loving every second I can spend on working on the game graphics. I’m learning to  make pixel graphics and I love it. I’m also very happy with the team and getting to know the others. Our meetings are a lot of fun, even though it’s a bit of a struggle to watch the baby at the same time, hah – she really wants to start walking now and puts everything in her mouth…

Well, I’ll soon have more good news, but I still have to keep silent about those for a little while.